Bump ‘n’ Jump

Bump 'n' Jump

Arcade / Bally|Midway 1982

 

“Bump ‘n’ Jump,” also known as “Burnin’ Rubber” in some regions, is an arcade game developed by Data East and published by Bally/Midway in 1982. The game is a unique blend of racing and action genres, where players control a car that can speed up, slow down, and most notably, jump over obstacles or gaps in the road. The objective is to navigate through various levels while avoiding or crashing into enemy vehicles. Points are scored for the distance traveled, cars bumped off the road, and cars landed on when jumping. The game is set across different seasons, each presenting its own set of challenges and visual styles, adding to the game’s appeal.

The development of “Bump ‘n’ Jump” was led by Data East, a company known for creating innovative arcade titles during the early 1980s. The game’s standout feature, the ability for the car to jump, was a novel concept at the time and set the game apart from other racing games. The idea was to combine traditional racing elements with more action-oriented gameplay, creating a unique arcade experience. The game featured colorful graphics and catchy music, which were typical of the era’s arcade games.

Upon its release, “Bump ‘n’ Jump” received a warm reception in arcades. Players were drawn to its unique gameplay mechanics, challenging levels, and the satisfaction of strategically jumping over or bumping into opponent vehicles. The game was particularly noted for its addictive qualities and became a popular choice in arcades.

“Bump ‘n’ Jump” was ported to several home gaming systems, including the Atari 2600, Intellivision, and ColecoVision. These versions varied in terms of graphics and gameplay details due to the hardware limitations of home consoles compared to arcade machines. While no direct sequels were made, the game’s concept influenced other racing and action games that followed, combining driving mechanics with unusual action elements.

In terms of rarity and collectibility, original “Bump ‘n’ Jump” arcade machines are relatively rare. The production numbers for the game are not widely known, but like many early 1980s arcade games, it is assumed that a limited number were produced. The value of an original machine can vary significantly based on its condition, originality, and operational status. Collectors often seek machines in good working order, with intact artwork and original components, which can command higher prices.

The hardware of “Bump ‘n’ Jump” is typical of early 1980s arcade games. Key components include a Z80 CPU, common in many arcade games of the era, and a sound system for the game’s audio effects and music. For repairs and maintenance, essential parts include the CPU, ROM chips containing the game’s software, power supply, control panel with steering wheel and buttons, and the CRT monitor. Due to the age of these components, maintenance can involve replacing capacitors, reflowing solder joints, and repairing or replacing old wiring. Sourcing replacement parts might require looking to specialized suppliers or salvaging from other non-functioning arcade machines.

Arcade Video Game Price and Field Guide:

Bump ‘n’ Jump:
Dedicated Upright, Cocktail
Genre: Overhead Racer, Vehicle Combat

Upright

Lower – 850
Average – 1150
Higher – 1400

Cocktail

Lower – 625
Average – 700
Higher – 875

Note:
Data East released their own version of the game using the DECO tape drive system. The Bally-Midway version uses a traditional style PCB.

Data East version (November 1982):

Dedicated Upright, Conversion Kit (DECO System)
Genre: Overhead Racer

Lower – 700
Average – 825
Higher – 900

Note:
This is DECO System Data East version, which uses small cassette tapes to load the program.

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